Tag Archives: RPGs

Space Marines? About Damn Time!

Fantasy Flight Games has announced that they are finally putting out a Space Marine Warhammer 40k RPG called Deathwatch.

I never played the Warhammer 40k minis game, but it’s hard to be a gamer and not be aware of the general mythos.    Space Marines, Chaos Marines, Orks, Eldar…  But after everyone waited for 20 years for there to be any Warhammer 40k RPG, what did they come out with?  First Dark Heresy for Inquisitors, then Rogue Trader for… traders.  They’ve been successful enough, but they just seem kinda fringe to the core 40k experience.  I had at least head of Inquisitors, but I hadn’t even heard of Rogue Traders.  But the one thing everyone who has even wandered by a table of people playing 40k have heard of is the Space Marines!

It’s a pretty… daring plan to leave your big bang for the third game. I’m not a minis player, but liked the 2e Warhammer Fantasy RPG, and thought “Hey, a 40k RPG would be nice” – for some reason the “space marine” concept, though a super popular part of the genre, hasn’t been treated well in RPGs.  There’s a couple super old ones (Aliens, Bughunters), a new indie-high concept one (3:16), and you can do it “on the side” in Traveller…  But oddly, there’s not a lot of crunchy space marine games out there given the proportion of popular SF that features them.

I bought Dark Heresy, and thought it was OK…  I had done a lot of stuff along that Inquisitor line in Fading Suns…  Basically it boiled down to “this is nice, but I don’t think I’m going to run it.”  Rogue Trader, I didn’t even buy.  Other games like Traveller have traders as the core gameplay, I didn’t see the need.  A Space Marine game, though – that I’d buy and really want to run!

P.S.  In researching this article I discovered Rogue Traders do date back to the first edition of 40k (1989) so I guess they have nostalgia value to grognards, so that’s something.  I still think most vaguely informed bystanders have never heard of them.

P.P.S. Going and looking at the FFG forums, there’s a bunch of people hand-wringing about “Oh but how could this be a viable RPG, it’ll just be all combat!  What opportunity for roleplay will there be?”  Oh, come on.  Never watched Space: Above and Beyond, Battlestar Galactica, or Starship Troopers have we?  Never seen games like 3:16 or Bughunters?  Never read Hammer’s Slammers, Honor Harrington, or The Forever War?  Oh never mind, anyone who thinks a military genre is necessarily limited to “kill kill kill” clearly doesn’t want to think more than 2 seconds about it.  Heck, I’m watching an episode of “The Unit” on TV right now and that thing’s half military show half soap opera.

P.P.S.  I really hope they don’t go the component-heavy route that Warhammer Fantasy 3e has gone…  That’s not my thing.

Reavers on the Seas of Fate – Eleventh Session Summary

Eleventh Session (10 page pdf), “Mansion of Shadows, Part I” – After the PCs kill Jasker Gant, one of crime lord Boss Croat’s lieutenants, they decide to go on the lam for a while.  They get “loaned out” by Saul to Captain Clap of the pirate ship Wandering Dagger, who has a little job for them.  Also, the triumphal return of Thalios Dondrel, son of Mordekai!  [Reavers on the Seas of Fate Home]

Thanks to Paul (Serpent Johansson) who has taken on session scribe duties.  You’ll notice I included some pics in this session summary – for the sessions, I Google for random images and pull images from the adventure PDFs as props.  The players said that for their use at least, it would be a lot more helpful to have the NPC pics in the session summaries for their reference.  I hope no one objects to me using them in this way; if you have a beef just let me know.

Mansion of Shadows is a Green Ronin “Bleeding Edge” adventure from back in the day.  I liked the line, they were all pretty good.

Using this adventure illustrates two important principles useful for everyone running a pirate campaign (the best kind of campaign).

1.  It’s easy to take any adventure location and make it an island.  When 3e was new, my gaming group and I (rotating DMs) ran a pirate campaign.  I bought all the initial wave of third party d20 adventures and handed them out.  Since most of them try to be “generic” by placing themselves in some semi isolated location that doesn’t have too much relation to the surrounding world,  you can usually wave your magic wand and call it an island with zero additional work.   One of them I remember had a map that was a huge field of mountains, with one road leading in, and the town/adventure location right there in the middle of it!  Might as well have been an island in the first place.  This one is no exception – the town of Staufendorf is largely encircled by rivers.  A wave of my lasso tool in GIMP and oh look it’s an island.

2.  It’s easy to take any adventure and make it suitable for evil (or neutral-piratey) characters.  A lot of adventures – and Paizo and Green Ronin’s are frequently examples – have several factions of bad guys for you to play off each other.  Paladin-heavy parties have angst about that but piratey parties sure don’t.  Frankly most adventures have a fairly simplistic view of good – “go kill the bad guys and take their stuff!”  Well, that’s as rousing a battle cry for bad PCs – good sticks together, but evil is happy to cannibalize itself.

Behind the Scenes

The party totally did not want to go help the slaves, but Ox (now in NPC form since Bruce moved) wasn’t to be persuaded to leave them behind.  So it was the worst of all worlds, in that only Ox and Sindawe were there for the fight!  No worries, however – Jasker Gant rolled totally crappy and Ox got a megacrit on him and then on one of the goons in short order.  The party’s general conclusion was “Oh sure, now he becomes effective!”

I knew they wouldn’t be able to resist killing another crime lord’s capp (“made man”/lieutenant) for long.  They barely refrained from killing Braddikar Faje earlier, and this time they didn’t even worry about it.  (Tommy’s player Kevin was playing Ox for the encounter).

Anyway, they went and wangled themselves a gig with a pirate ship to go raid a Chelaxian manor house.  After the pirates put them on board a pleasure yacht, I rolled two random encounters.  The first, a wyvern, was pretty tough.  The second was a dire shark!!!  I’m not a big believer in “level appropriate” when it comes to wilderness encounters.  But I had mercy – they killed the wyvern and had it on a tow rope, so when the shark showed up it just ate the wyvern.  Seeing a 60 foot shark go by caused a real brown pants moment.

Then they wandered around Staufendorf a while.  Everyone they talked to, they tried to get at “why are there crucified commoners about?” but everyone would just say in a loud voice, pretty much verbatim, “Staufendorf is a lovely place to live, full of honest and hard-working folk.  It’s a great place to raise a family!”  It got the point across, heh heh heh.

So now they’re infiltrating the nobles’ mansion, trying to figure out how to weaken it enough that 30 pirates can take the place.  They’re kinda worried about it since it’s very well defended.  I’m not sure how they’re going to do it, but I’m sure they’ll figure it out.

Boston Herald Joins Fox News In The Hell Of Douchey Reporters

In a lovely hearkening back to sensationalist reporting from the 1980s, Laurel Sweet of the Boston Herald has, via diligent investigative reporting, determined that Dungeons & Dragons is linked to not only recent campus killer Amy Bishop’s slayings, but other ones as well!  It must be a vast role-playing kill conspiracy.

And I for one welcome the return of our notoriety.  I think it’s about time we get the respect and fear given to biker gangs.  Some bozo messing with you in a store or bank?  “Well, I need to get this taken care of before I go to my D&D game…”  Watch them pale in fear, lest you start shooting everyone in the room just like your fourth level rogue would!

Black Powder Weaponry Rules, Razor Coast, and More

Check out these awesome black gunpowder weapons rules for Pathfinder published as a free preview for LPJ Design’s upcoming “Pirates of the Bronze Sky.”

Do they look familiar?  They should, since they’re the firearms rules I put up here some months ago!  Woot!   Thanks to Louis Porter for putting me in print!  I can’t wait for the full product to come out, it’s looking to be loads of fun.

Meanwhile, I’m working as a proofer on Sinister Adventures‘ much-delayed Nick Logue mega-adventure Razor Coast.  Nick finally realized he was never going to get it all done himself so has handed it over to Lou Agresta to take it from manuscript to product.  He has quickly mobilized forces and put a process in place that I’m convinced will finally get this puppy out in a decent timeframe.  See the Sinister forums for updates.

What can I say, I’m a sucker for pirate adventures.  Heck, now that Green Ronin is going to be doing a Pathfinder version of their Freeport book, it’s a new Golden Age of D&D piracy!  I’m already running my own Pathfinder version of the Freeport Trilogy.

So right now, I’m a busy boy – please forgive the lighter than usual blog-posting regimen!

Reavers on the Seas of Fate – Tenth Session Summary

Tenth Session (11 page pdf), “Death in Riddleport, Part III” – Samaritha’s gone missing, and the PCs track her to – yes, you guessed it – the serpent temple.  Along with a new friend, they hit the place hard, and there’s no retreating this time.

Sadly, Bruce (Ox), our usual session scribe, moved to Dallas and no one else brought a laptop, so this isn’t one of our traditional session summaries.  I took some notes while running the session and have written it up in a more short story kind of format.  I think it turned out pretty well, and hope you all enjoy it.

As a bonus, I’ve started a “Monsters and NPCs” page where you can check out the full character sheets for Salvadora Beckett and Milos the cultist.  Salvadora was an example of a new class, the Inquisitor, that Paizo is having an open playtest for as part of their upcoming Advanced Player’s Guide.   There’s also updated character sheets for many of the PCs on the Characters page.

The session went really well.  We finally finished Death in Freeport!  Now that they’re third level, the serpentfolk weren’t an insurmountable obstacle, though even when the PCs prepared with antitoxins they definitely took some damage at their hands.

There were a bunch of really great moments this session.  My favorites:

  • When Lixy asked Wogan, the chaste cleric of Gozreh, “exactly” what his religion prohibits as she cozied up to him.  I could virtually see the word balloon with “Gulp!” in it appear over Patrick’s head.
  • When Wogan went to pull his pistol in the ensuing combat and it wasn’t there.  That’s one of those moments GMs live for.  “What do you mean it’s not…  Oh…  Crap.” <sound of weapon cocking behind him>  I wanted to giggle and hop up and down clapping my hands like a little girl.  Then her tossing it towards the latrine as a diversion rather than trying to shoot him – what can I say, I was very proud of myself.  The possibility of getting shot didn’t scare the player, but the thought of his 500 gp masterwork pistol getting flushed- that got to him.  That whole scene was totally movie-worthy.
  • When Milos created his fast zombies!  I was reading the new Bestiary and it not only detailed some variant zombies but was specific about how to create them – in this case, remove paralysis as part of the animate dead makes “28 Days Later” style fast zombies.  Wogan was actually using Spellcraft to figure out what was being cast and the remove paralysis really confused him, he figured he had some big paralyzed monster he was letting loose or something.
  • When Sindawe broke through all the undead blockers and dealt out double crits to Milos.  We are using the Paizo “Critical Hit Cards” and they said he busted his kneecap and then spun him around, rendering him flat-footed.  It let Tommy get in a sneak attack sling stone shot that put him down (while standing upside down on the ceiling, thanks to spider climb) – a three hit boss kill!
  • When Sindawe hugged Salvadora unexpectedly after they cleared the serpent temple.  The rest of the players really did give him the hairy eyeball, and he really did say “What?!?  She saved my life like twice!”

There were fun little bits besides that, like trying to convince the apothecary they really needed something to counteract snake poison and not VD, and carrying out that big teak desk past the crowd of gendarmes.  I think the party started to really fire on all cylinders this session, and everyone got a chance to really pitch in.

Alternity “The Lighthouse” Session Summary 15 Posted

Have you not been following our science fiction campaign?  Well, it’s a good time to start.  Here’s a fun summary of the StarDrive campaign setting to help.

Fifteenth Session – The Concord command staff has to deal with a lot of shenanigans on Yellowsky.  Every group of religious wackos the setting offers has converged on the Lighthouse and is trying to cause trouble.  And some goon shows up promoting a new “space vampires are our friends” platform.

The space war is really heating up in this session.  We need some kind of anti-psionic tech because we’re being beset by guys with super-psi regularly now.

First, a bunch of bald psychic Jedi-esque weirdos show up and hassle Captain Takashi in the middle of the night.  I was really proud of my acrobatic escape from one balcony to the other till they all came hovering after me.  Then I got away from the first four only to run into another two!   They ego whipped me insensible.  But I got vengeance when the Lighthouse’s escort ships blasted their shuttle to scrap.

I dubbed them “donut worshippers” because of the concentric circle tattoos on their palms they were using to zap me with.  The other players are amused by my colorful names I tag our various unknown opponents with – “space vampires” for the alien bad guys (they’re tall, thin, intelligent, grey-skinned, evil looking, black clothes with frickin’ skulls on their shoulders like they’re out of Warhammer 40k) and now these guys.  Maybe the Captain’s memoirs will be entitled Space Vampires and Donut Priests – Or, How Everything In The Verge Tried To Kill Me.

Up next was the ever-popular on-stage assassination attempt.  I flung myself over the principal to protect her, but they got her anyway.  Alas.

Then the bad guys show up with their “turn Rokk Tressor against us” program.  Their story is “the aliens are friendly!  No, really!”  Apparently when the space vampires teleported aboard a klick ship and led an attack on the Concord Marines there, they were “trying to negotiate.”  Chris did a good job as Rokk, pretending to get on board with the loony tune program while still poking at the most incoherent bits of their story.

Pathfinder Advanced Player’s Guide In Final Playtest

Paizo, in their traditionally open and fan-friendly way, have been offering the six new PC classes from the upcoming Advanced Player’s Guide for public playtest!  They have taken the feedback into account and have released a final playtest version, freely downloadable from paizo.com.  Comments are still open till Feb 15, when they’ll bake ’em and print ’em!

Boy, there’s a lot of great Pathfinder news this week.

Freeport for Pathfinder!

I have a soft spot for Green Ronin’s Freeport, a crime-ridden city of dirty pirates and Cthulhoid cultists.   My very first D&D 3e campaign was the original Freeport trilogy and those are some fond memories.   I’m actually using the Freeport stuff, hybridized with Golarions’ Riddleport, in my current Pathfinder campaign, Reavers on the Seas of Fate.

Well, word on the street (or at least on the Green Ronin forums) is that they’re working on a Pathfinder version of the Freeport setting!  I’m looking forward to that.  If you’ve never played in Freeport before, pick it up when it’s out and discover the joys of rapine and plunder!

RPG Superstar 2010 Moves Into Round Three

Every year, Paizo Publishing holds a RPG design competition, open to all who care to enter, called RPG Superstar.  They have a set of prominent RPG designers judge the entries and winnow the crowd down to a smaller and smaller set of contestants.  It’s like fantasy Survivor!

Anyway, one of the best parts is that the stuff the contestants create is there for the using on the Web site.  Round One got us a mess of wondrous items, and rounds Two and Three will get us some cool monsters.  In the end, the winner gets a gig writing an adventure for Paizo!

It’s a great way to generate interest, promote innovation in your customer base, and in general demonstrate that they are the anti-…  Well, I was going to say WotC, but really about half the RPG companies out there seem to actively disdain their fans.

Anyway, it’s too late to enter this year, but those of you that harbor dreams of fame can plan ahead.  And raid the excellent content – not just from this year but from RPG Superstar 2009 and RPG Superstar 2008 as well!  Innovative!  Fan-friendly!  Consistent!  Have we entered a second golden age of gaming, or what?

Wayfinder Issue 2 Released!

Wayfinder is a free, fan created, high-quality pdf e-zine for players of the Pathfinder RPG.  Issue 1 was really good, and they’re not stopping there.  Issue 2 is now out!   Download it from paizo.com for free!

It’s a real miscellany; fiction, humor, monsters, NPCs, adventures, races, recipes, fluff, crunch – it’s all here!

Alternity “The Lighthouse” Session Summary 14 Posted

Fourteenth Session – We struggle through the usual subplots until we get to a pretty cool new planet named Yellowsky.  There are Stoneburner ruins on it and the more scurrilous characters decide they need a good looting!

But first, the command staff deals with trying to figure out what is up with the ten different dangerous, questionably related, mostly mysterious alien races we’re dealing with.  There’s klicks and kroath and i’krl and teln and some dwarfy ones and some big ones…  Kind of a lot of different ones for them to *all* be mysterious and unknown.  As in real life, we find most of what there is to know from the Internet.

The ruins crawl was good interstellar explorer fun.  We must have rolled 100 Perception checks to search the place.

Sadly, next time we’ll be down four characters (two players).  Bruce (Lambert Fulson/Taveer) got a job in Dallas and had to move away, and Peco (Adun Zelnaga/Ivan Stukoff) is on the spin cycle towards his impending marriage and won’t have spare time for a couple months.  It means we have basically zero in the techie department – Taveer and Adun were our key people there.  We need a Velma!

Further Jim Shipman Warnings, Sigh

Well, Jim Shipman, sole proprietor of Outlaw Press and the psychotic perpetrator of art and IP theft on a large line of Tunnels & Trolls products has recently moved on to good old fashioned eBay fraud.

As discussed on Tome of Treasures and The Acaeum, Shipman (under the name selling4u2) is selling “first editions” and other rare and valuable Tunnels & Trolls stuff on eBay.  But sadly, what one hapless buyer, who paid $1338 for a first edition, got in the mail was not what he paid for.  (Compare the eBay pic to the recieved pic.)

I can’t imagine the Tunnels and Trolls community is that large – have some of you really not gotten the news yet!?!   WAKE UP SHEELPLE!  This guy is using every existing way and some new ones of ripping people off he conceivably can.

Jim Shipman posts on eBay under the names jimship1, Hobbit_King, actionseller99 and selling4u2, using the hobbit_king@yahoo.com PayPal account.  Try not to get screwed!