Tag Archives: RPGs

Wizards is Buckling on the GSL

Great news courtesy Mad Brew LabsWizards has announced that they plan to revise the GSL!

They’re not committing to details, or a date, and the dreaded fan site policy is still pending (a fan site policy wasn’t needed for the last ten years, why now?) but they at least admit that everyone hates the GSL and if they don’t want to lose product support and customers they need to get their act together.

So to all the messageboard fanboys who said “don’t complain, it’ll come to naught and you’re not showing proper respect to our beloved Wizards overlords” – TAKE THIS!!!

Cowards who never stand up for what’s right always claim standing up won’t have an effect.  Good work to all the publishers, from Clark at Necro, Green Ronin, Kenzer & Co, on through about everyone else, who have refused to mortgage their comapny’s futures to this heavy handed move.  If even a quarter of the holdouts had caved, we might not be having this discussion.

4e “In The Trenches”

As most of the initial hype vs furor wars have settled down there’s some good “what 4e is” information starting to emerge out there. Ones I’ve found the most helpful are:

A Noobian Guide to 4th Edition Dungeons & Dragons – A new D&D player gives their rundown of “what the deal is with this D&D thing.” What’s interesting is that even to a noob, 4e is clearly heavily MMO-influenced and half minis board game (the people that deny this are either disingenuous or dumber than chimps) but of course the point of 4e is that WotC wants to market to the people that enjoy that. It’s interesting to read someone who’s new to all of it taking it all in, and pointing out the good (minis are pretty!) and bad (minis are sold in random packs to rip me off!). It’s actually a quite positive review; ironically his analysis of 4e is pretty much factually identical to mine except he likes that kind of thing more, which is fine. Different strokes for different folks, I don’t mind people liking the new 4e paradigm, I do mind them claiming it’s not changed or that there’s nothing about those changes a roleplayer could dislike.

Game Day: Comparing 3e vs 4e DM Prep Times – Basically 4e prep time for the DM is much reduced, counterbalanced by the fact that you as a player seem to have many fewer options. (That’s what people are complaining about when they lament the MMO-ization of D&D – any computer game has to have fewer options, and more strictly defined and less organic options, because a computer has to make all the DM decisions. It’s nothing against MMOs to say that turning a human-run RPG game into that is a massive evisceration).  To quote:

Ultimately, this is one of the aspects of 4th Edition that I find so frustrating. From my side of the screen, I find the game to be a significant improvement because at every turn, they’ve made my job easier. Combined with my Three Page Manifesto, I’m able to knock my D&D prep time down to an hour. As a geek dad who never has enough time, that’s a huge deal.

And yet, at the same time on the player side I find the system far more limiting. Powers have made all of the classes feel more generic, and while there’s still a good deal of customization available in the game, I miss the quirky uniqueness that each class had under previous editions and yes, I miss the inherent, amazingly deep 3E crunch factor.

Playtesting Fourth Edition – A very thorough playtest with loads of in depth analysis of each mechanic.  Looks like the guy and his group gave it a real runthrough and I’m surprised at some of their findings, like combat’s not faster (“like padded sumo wrestlers” is the quote).  This is the most detailed playtest writeup I’ve seen of 4e hands down.

RPG Bloggers Network – One Week Old, Already Better Than Gleemax

Check out the new RPG Bloggers NetworkIt was announced less than a week ago, and is run by Dave Chalker of critical-hits.com.  It’s a much better idea, in the Web 2.0 sense, than Gleemax.  Where Gleemax was “come use our shit software and blog here!  And we’ll own what you post, you know,” this is really just an aggregator for existing blogs.  WordPress, Blogger, etc. all do blogging much better than any random gaming company is going to come up with, and tags, search, etc. exist to drive navigation nowadays without everything having to physically “be in one place.”

So all you have to do to sign up for the RPG Bloggers Network is send them your site name, URL, and a feed, and they syndicate it to one place with all the other folks who’ve signed up!  Simple and elegant.  I found it because half the gamers’ blogs I read frequently were suddenly part of it!  So I’ve signed up too.  Join us!

D&D Insider Ready To Go! And By “Go,” I Mean “Charge You For Nothing”

So no more than a week after they announced pulling the plug on Gleemax to focus on the electronics D&D Insider stuff that was supposed to launch with D&D 4e but didn’t, Wizards has announced the next part of D&DI that will be ready for players to use. Which is it?

Give up? That’s right, the new feature is that they’re going to start charging for it now. No, nothing more is coming online. Although they promise to get the DMG rules into the Rules Compendium. But you do get the honor of starting to pay $5 to $8 a month, depending on how many months you buy in advance. That’s so sweet that I’m having a hard time expressing how sweet it is.

Continue reading

The 10 Stupidest Dungeons & Dragons Items

In lieu of a brilliant original thought, here from Topless Robot is “The 10 Stupidest Dungeons & Dragons Items.” What, the Bag of Holding? The ten-foot pole? Spare me! There’s some much more awesome stinkburgers out there. The Wand of Wonder was always my favorite – I remember a fight back in AD&D 1e where someone ended up pink, naked, female, with wings, and covered in honey. Or how about Quaal’s Feather Tokens? Weigh in, what are your stupidest D&D items?

Clark Peterson is a Flip-Flopper!!!

Just kidding, Clark, we love you.  But one of the third party RPG publishers who had been a big booster of D&D 4e, WotC, and their new licensing direction with D&D fourth edition, Clark Peterson of Necromancer Games, has announced that Necro will NOT be signing the GSL!

Clark’s a lawyer, and apparently some time with the real GSL, even though he is all about saying how Scott and Linae from Wizards are great people and trying their best and and… made him decide that it’s not an acceptable license for someone to sign on to.  He’s careful to say he’s not bashing Wizards and is working with them to fix the GSL, but for now – no signies.

Throughout this entire debate Clark has been very friendly to Wizards (giving them way too much benefit of the doubt IMO, though that may just be in public for relationship purposes) but even he’s not willing to sign this piece of garbage.  This should be a wake-up call to Wizards – not that it will be.  They lost Paizo, the people who published Dungeon and Dragon magazines.  They lost Green Ronin, who published the very first adventure for 3e.  They lost a whole list of other companies who had previously lived to put out D&D-compatible products.  They’ve proved completely deaf to any criticism of their brilliant new plan in the face of its colossal failure.

This comes after most other reputable RPG companies have also turned their back on the GSL, or decided to publish for 4e without it, and after all the initial furor when it was released.

Vote for the ENnies! Show some love!

Voting is open for the ENnie awards… Oh, crap! I went to the site to link it to this post, and it says they lost all the votes anyone cast Monday, actually up through Tuesday morning. That means me. OK, so if you want to vote or if you already voted and they hosed it up, go to ENnie Voting and cast your ballots for your favorite games. I guess I’ll do it again as I write this. Again, GO BACK AND VOTE IF YOU ALREADY VOTED BECAUSE THEY LOST YOUR VOTES. Some kind of Diebold-using chad-hanging conspiracy I’m sure.

I already mentioned some of my favorites that were nominated, but I’ll tell you who all I voted for after the jump!

Continue reading

Ding, Dong, Gleemax is Dead!

Everyone with any discernment at all knew that the WotC social networking initiative, Gleemax, sucked.  (Witness my “The Failure of Gleemax” post from a month ago.)

Well, Wizards has finally decided the same thing and is pulling the plug.  Go read “Gleemax is Dead,” courtesy of ENWorld.  It’s certainly admirable to accept that their hideously skinned abomination was both difficult to use and in the end, pointless – real gamers blog on WordPress after all (heh!) – and to try to focus on D&D Insider, which so far is exactly 0% of what they had promised.

Unfortunately there’s no guarantee that’s going to work – so far TSR/WotC has managed to screw up every digital thing they’ve touched.  The 3e character generator that came with the original PHB?  Remember that?  It was an awesome start, that then went nowhere.  Well, not nowhere exactly, more through a torturous hell of broken promises and ruined companies, but whatever.  It’s certainly a sad thing to have killed off Dragon and Dungeon for.  “I piss upon your proven revenue stream,” they say!  “We’d rather have 100% of the revenue from the limited crap we can pull off than a big cut of a much larger pie!”  Well, at least they’ve realized colossal mistake #1.  How long will it take for the rest?  Hopefully not till the brand has been sullied beyond repair.

Aces & Eights!

My copy of the Origins-award-winning Wild West game “Aces & Eights: Shattered Frontier,” from Kenzer & Co., finally came in! First impressions – man, it’s heavy! Faux leather cover, hardback, 400 glossy thick pages. It’s like a volume of the encyclopedia! (I got a great deal on it from USA Comic Books online, $42 with shipping – list price is $60!)

It seems very cool so far. As a “Deadwood” fan it’s nice to see a straight Western game (no supernatural or any of that). I’m dubious about the point of the ‘alternate history’ where the Confederates and Federals got into a stalemate though… Seems gratuitous and largely irrelevant to the play of the game. It has loads of info on Western campaign activities – town life, prospecting, cattle drives, juries, and more. This is awesome; to really make a Western game takes more than just some combat rules.

I have a soft spot for random character generation. In A&8, chargen is an odd mix of random, random but you can spend points to reroll, choose but it costs more, and choose. I’ll walk through the chargen and show you how quickly a fully fleshed out Western character appears!

Continue reading

Fifth Runelords “Sins of the Saviors” Session Summary Posted

Our intrepid band finishes its total subjugation of the Runeforge in the fifth and final installment of “Sins of the Saviors.” The Iron Cages of Lust and Shimmering Veils of Pride bow down before the Relentless Kickers of Ass!

Next, we must locate and travel to the haunted peak of Mar-Massif, upon which lurks the frozen spires of forgotten Xin-Shalast.  And in it the shade of the former Runelord of Greed, Kharzoug, who seeks to lurch back to ill-formed life. I will destroy him and take his place as a proper Runelord! Mmmwah hah ha ha haaaaaaaaaaa!

Award Season

Apparently the time has come for all the annual RPG awards. I like these because they turn me on to games that may be good that I haven’t heard of before. Especially this year, I’m surprised about all the games I’ve never heard of. The majority don’t have a single rpg.net review.

First, we have the 34th annual Origins Awards, already presented. I already posted on these; my biggest takeaways were that Aces & Eights and Codex Arcanis got the big wins and I had heard of neither one. My copy of Aces & Eights is in the mail, though! This got me interested and when Kenzer & Co. decided to exert their legal rights by putting out a 4e supplement without signing the hideous GSL, I was sold.

Next, we have the ENnies, which have the nominees set. I really liked RPGpundit’s line by line analysis of the nominees, it’s hilarious and I agree with a lot of it especially the categories I don’t care about. “Best Regalia” my ass. Although I think he’s too rough on some of the nominees – Alpha Omega certainly looks beautiful and cool from its PDF preview, and Aces & Eights seems fun too. Voting starts July 21!

Continue reading

Fourth Runelords “Sins of the Saviors” Session Summary Posted

Our intrepid heroes return to tramp through the undead-filled Vaults of Gluttony (one of many dungeons in the Runeforge), and my summoned monsters tear up both “level bosses” in: