Tag Archives: RPGs

Cattlepunk! And Origins!

My favorite Knights of the Dinner Table comics were always the ones where they played their fictional Wild West game, Cattlepunk. Here’s an example. Well, it looks like I may be able to do the same soon, because I was just looking at the Origins awards from this year and the RPG winner was Aces & Eights, a “straight” western game (in other words no supernatural elements) from KenzerCo!

Note to game companies. The first guys that combined supernatural horror and the Wild West were cooking with gas. (Deadlands!) Doing it again (for about the twentieth time now) is not so cool. Quit it.

Here’s the nominees and winners from Origins for best RPG and best RPG supplement. What about the other categories – minis, board games, card games? Who cares, I don’t play any of that crap! Real men play RPGs! (Sadly, it sounds like board games are on the rise and RPGs are going out in the marketplace – companies like Atlas Games are pretty much only living on board/card game sales nowadays. Sad.)

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Horror In Gaming

In a recent Entertainment Weekly article, Stephen King talks about why Hollywood has trouble doing good horror and the low-budget horror movies always seem better – because horror is at its heart a personal experience, not a grand spectacle.  His comments may be relevant to those trying to put horror in their role-playing games as well.  I have an essay on my old site about horror in gaming, which also references other good works on the subject (Nightmares of Mine by I.C.E. was great…).  Enjoy, and think scary thoughts!

Spider Goats

People make fun of the owlbear from D&D…  But is it really unrealistic? Check this out, scientists (the “mad” kind) have genetically altered goats with spider genes to make spider silk in their milk and haunt my nightmares. Here’s the Cracked article that reduced me to tears, laughter, and screamed obscenities, but it’s not really a joke – here’s the BBC science article on it.

Most of the “template” and “half-whatever” stuff in 3e was kinda lame. But given magic, and a wizard that wants to use it to crossbreed things – the sky’s the limit, as this shows!

Influences on my Game

I see that Trollsmyth has posted his response to the question on the blog “Lamentations of the Flame Princess” about literary influences on your gaming. So I thought I’d give it a shot as well.  I’m not going to limit it to books, but just list my main influences – book, movie, game, etc.

Early Influences

I actually started with science fiction gaming. As a youngster I read a huge amount of SF and fantasy, but mostly SF. It’s actually hard to break down those literary influences because I read so much – I read fast and could easily do a full novel in a day (especially on a summer day or weekend), and so read pretty much everything in the SF section of our local library – and it’s not a small library.  So in one sense it’s fair to say “1970s and 1980s scifi” in general.  I would say that the most important, however, was:

Books (SF): Isaac Asimov, specifically the Robot (you know, the Three Laws of Robotics) short stories and novels – I, Robot, The Caves of Steel, et al. These led me to take joy in stories that flow from the “rules of the world.” Most of the tension and cleverness in the Robot stories were directly from how the Three Laws were applied to specific situations. I think this may be where my strong simulationist streak comes from. To this day I think that a set of rules creating a realistic world usually aids, and very seldom detracts from, a story.

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Hey Finnish Gamers!

I’ve noticed that for some reason several RPG sites from Finland are frequently high in my referrers list. Hi guys! Usually that just makes me say “Man, the Internet is cool,” but now weirdly enough I have something for y’all specifically – Chris Pramas of Green Ronin is coming to Ropecon in Finland in August and is wondering what topics y’all would like to hear about! Go tell him, and let him know mxyzplk sent ya.

Paizo Hires Sean K. Reynolds

Woot! Paizo Publishing has another game designer fave joining them – Sean K. Reynolds! After Monte Cook joined the Pathfinder team recently too, that’s double good news. It’s tempered by Erik Mona deciding to semi-retire from RPG writing. I think Paizo and Green Ronin should join up now and wipe WotC off the f***ing map. Get Robin Laws in there too and it’s the whole list of my favorite game designers (Tweet’s clearly lost his soul to WotC, unfortunately.)

How Bad Is the New Wizards D&D 4e Game System License?

Well, I wrote about its flaws. But don’t take my word for it. Many every respected game designer/indie game companies are looking at this and seeing a barrel of suck pointed right at them.

Sean K. Reynolds is pretty direct about how sad and restrictive it is.

Highmoon Media says it sucks and won’t be using it.

Postmortem Studios sees a lot of problems with it and has a cartoon equating it to … Well, you’re going to have to go see for yourself, but think “anal.”

Paizo Publishing is very happy they decided to jump ship early.

Wolfgang Baur notes that the GSL is “terrible” for Kobold Quarterly

Green Ronin is debating what to do, but is clearly disappointed in the friendliness of the GSL. [Update: They rejected it.]

Kenzer & Co is going to avoid 4e.

Mongoose Publishing plans on some 4e support, but the inability to publish any 4e articles in their Signs & Portents magazine is a wrinkle.

Post more statements from game designers/companies in the Comments section as you run across them!

The Failure of Gleemax

Over at ENWorld, MerricB talks about Gleemax, the new Wizards of the Coast social software endeavor, and how bad it is, all its promises having become a gaping hole of suck. 

The new “D&D Insider” is clearly heading the same way.  This was supposed to be a lynchpin of D&D 4e, combining character builder, online reference library, online play, Dungeon Magazine, and Dragon Magazine for the not-so-low price of $14.95/month.  I find it entertaining that if you google for D&D Insider you get a link to a page that just throws a 500 error.  Oh, that looks like it’s all of Wizards’ site right now.  Sigh.  Anyway, in short they haven’t delivered on any of it yet, and only those unfamiliar with TSR/Wizards’ history with electronic products for D&D could ever think they would – they’ve screwed up every stab at it, ever.  The previews of online play have been uninspiring, their character builder looks awful, and their licensing etc. schemes are all half-baked and annoying.

Mongoose Wikiing Up Their OGC

Via Trollsmyth comes the news that Mongoose Publishing is talking about putting together a wiki where all the OGC from their products can be placed for use by gamers well into the future.  Kudos to them, it’s a great move!  (Now when’s the Traveller SRD going to be online?)

Postmortem Studios Discusses What the GSL Means to Them

Postmortem Studios, a gaming company, has a couple interesting bits of info on their analysis of Wizards’ new D&D 4e Game System License (GSL) and what it means to a company like theirs.

They have a bunch of different bits, all posted on their blog, including a good summary of the GSL, broken down into “What I must do,” “What I can do,” and “What I can’t do” lists and an entertaining cartoon comparing the OGL, d20 STL, and new GSL in terms we can all understand (NSFW).

It’s an interesting read, because you can see how most of a company’s game lines can run afoul of one clause or another in the new GSL, making it impossible or very undesirable to move them to the new edition.  In Postmortem’s case, many of their products either a) redefine classes/mechanics from 3e, which is forbidden by GSL, b) run afoul of the decency clause, c) have good ongoing OGL sales, or d) are things like settings which once GSL licensed are “poisoned” from ever going OGL.  Good work Wizards, your new license is as harmful as you had hoped. 

Third Runelords “Sins of the Saviors” Session Summary Posted

Well, Valgrim fans, unfortunately I was on vacation last week so your favorite dwarven malconvoker only shows up in this session when dragged into the appropriate dungeon-lobe to solve a problem that requires his exceptional intellect.  But everyone else gets to chop a lot more!  Thrill to our looting of the Runeforge in…

The GSL Is Finally Released

So even though I’m on vacation, I can’t help but post that the new D&D 4e Game System License (the license they’re using instead of the old OGL for 4e) has been released.  Here it is

There’s a bunch of downloadable docs; the GSL itself, the new SRD (system reference document), and more.  Here’s the summary of each.

GSL – You have to send in an “acceptance card” to use the license.  No products to be published before October 1.  The license can be changed at will by Wizards.  You have to use their new logo on licensed products.

Licensed products may NOT  be any of the following: web sites, minis, character creators, “interactive products,” reprint any material from the books (so no “power cards”), refer to any imagery or artwork, or be incorporated into anything not fully licensed – so no magazine articles!  That last one is a bit of an unpleasant surprise, I guess it’s a play to make people still use Dragon and Dungeon despite their “high-tech” ghettoization onto Wizards’ site.  Death to fanzines!  And Kobold Quarterly, and…

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