Tag Archives: session summary

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 4

Fourth Session (11 page pdf) – Serial killer ghosts are no match for us – we are much scarier! We finish clearing out the prison and put the restless spirits to rest. Go, go, Ravengro!

splatterman

We face the worst of the serial killer ghosts, the Splatter Man!  I was proud of Sredni Vashtar’s Girl – I figured since he liked writing down the names of his victims I’d write his name in his spellbook! Every time I did it destroyed a spell and hurt him. Then Doctor Vaus took him out. And we made Vesoriyana’s ghost happy…

Vesoriannafull

Apparently warden’s wives who live in prisons dress like total hookers. Who knew.

In the end, we clean Harrowstone Prison and set the spirits to rest.  All of them, that is, but the Warden, whose ghost seems to have been taken by whoever killed the Professor…

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 3

Third Session (12 page pdf) – We clear the first level of Harrowstone Prison of its ghosts and other assorted horridness. But the spirits are having an effect on our minds…

haunting

We got to face a wide variety of spooky antagonists.  It feels a little different than those original haunts back in Foxglove Manor in Rise of the Runelords, though. They’re more like puzzles. Is this one something we can attack? Or do we have to use positive energy? Or an animated object? Or do we…  A lot of Knowledge checks and then applying various remedies. I wish they hadn’t mechanized haunts quite so much. My favorite one was when Icobus died at the hands of Father Charlatan but came alive again based on his actions in the ‘dream’ – that’s more horror appropriate. I wanted more “Ghost Adventures” and less “puzzle CRPG” out of this, and the mechanization of all the spooks was somewhat harmful to that mood.

Anyway, we delve deeper into the hauntings of Harrowstone in this chapter and put a couple serial killers to rest! “This level is clear!”

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 2

Second Session (21 page pdf) – Weird occurrences lead us to the ruins of Harrowstone Prison outside of town to investigate the Professor’s death. Turns out it burned down and was inhabited by serial killers. Awesome.

Haunting_Harrowstone_Dave_Rapoza_post

The campaign’s going well so far.  I’m trying to expand on my understanding of Sredni Vashtar’s Girl and to play both her and the weasel without going too over the top. Dr. Vaus had a little “roleplayer regret” along those lines; when he takes his mutagen he put on an iron mask and yelled “Ironface!” Turns out he was getting carried away and really wanted that to be a later development when he takes some greater mutagen that really affects your sanity thing and he tried to pull back some from that after.

I feel bad that I keep skunking Vladimir on Knowledge skill rolls – I think he intended to be good at those, but he’s a monk and I’m a witch and I’m an Int machine…  That plus good rolls kept me going on with super in depth explanations – “Ah yes, the Whispering Way is… <paragraphs>.”

I had to go before they started the dungeon delving this time – more to come though!

Carrion Crown Chapter 1, The Haunting of Harrowstone, Session 1

First Session (14 page pdf) – We come to the town of Ravengro to participate in the funeral of our mutual friend, Professor Lorrimor. But all is not as it seems…

Procession

An all new crop of characters makes its debut as we kick into Carrion Crown! I am the troubled Vudran girl named only “Sredni Vashtar’s Girl,” as she is owned body and soul by her god/familiar, the weasel Sredni Vashtar. Chris is playing Icobus Basilisk, a battle oracle type; Bruce is playing Oswald Bainbridge the crossbowman; Patrick is playing Nigel Snodgrass the dirge bard; Tim is playing Dr. Jegen Vaus the eccentric alchemist; and Matt is playing Vladimir Vampijérovic the hungry ghost monk. Character sheets are all on the campaign page for those that provide them.

This session was largely setup – meet and greet the locals in Ravengro, meeting Kendra Lorrimor, and having Professor Lorrimor’s funeral.  Ravengro is creepy and the locals are unfriendly, down to the dog that lives in the town square. The Professor died investigating Harrowstone Prison, a lovely place – the inmates and guards alike burned to death during an attempted escape from the asylum long ago, and there were four notable serial killers held there at the time; now it’s a haunted ruin. Should be lively! Read on…

Jade Regent – The Empty Throne, Session Five

Fifth Session (7 page pdf) – Campaign Finale! We roll hard on the Jade Regent and his overlord/lackeys. It’s over fast – is it a TPK, or do we liberate the country of Minkai?  Read on, Will Robinson!

Empty Throne

Jade Regent – The Empty Throne, Session Four

Fourth Session (12 page pdf) – We go on a hostage rescue raid and kill a good bit of the palace’s defenders in the bargain. And then the propaganda war begins! Plus, we set up V’lk in a deadly one-on-one with the Raven Prince, the Regent’s pet ninja master.

This was a lively time.  First, we went to rescue the captured women of Kasai from the Imperial Palace.  Our usual scry, teleport, kill strategy is tried and true, but we sure get some resistance this time. The three spider woman wardens in there with them are tough, and then a mess of Typhoon Guards join them.

We get in a tight spot when the Typhoons kill one of the women and threaten to kill them all if we don’t surrender.  In an inspired bit of mayhem, V’lk uses a Major Image (illusion) to show Harwynian breathing fire on all the hostages, “killing” them. That got a big “holy shit!” from friends and foes alike.

The second tight spot was when we saw more women across the courtyard in another building and more Typhoon Guards coming.  Harwynian scooted over there and teleported out that contingent while we Wall of Iced inside our room and mopped up. Tactics FTW! I was really pleased with the whole group’s performance.

Speaking of performances, we’re not to the most awesome part yet. We start in with some standard insurgency work and decide to lure out the Jade Regent’s pet ninja, the Raven Prince. V’lk challenges him to a ninja showdown and then we put on a performance of The Cuckolded Cuckoo, the play we took (and Yoshihiro adapted) from the crazy tengu we killed in Brinewall. V’lk was working backstage… But not really V’lk, another Major Image.  His Hide outstripped the Raven Prince’s Perception, and the ninja appeared and stabbed the illusion.  The illusory V’lk pled for his life and dragged himself from the gloating tengu ninja – he went for the death strike just to have the illusion disappear as he got helle-backstabbed by V’lk. And down he goes!  Clean kill Naruto style! Ninja style chest bumps all around, after the curtain fell on our play ended – with the death of the Cuckolded Cuckoo. Literary irony FTW!

A little hooker negotiation, and we’re set up for the finale next time on Jade Regent!

Jade Regent – The Empty Throne, Session Three

Third Session (12 page pdf) – We continue to kill already-dead emperors in the Well of Demons.  They’re livelier than you’d think. There’s devils and demons and daemons and whatever else they could think of.  And then we fight Lo Pan!

First, after a conversation with the totally worthless kami who guards the holy waters (his main superpower appears to be “tastes good in butter”), we go back into the rift and fight stuff.  First up are giant spellcasting boggards!  Or hydrodaemons, as it turns out. With summoned water elementals and spell-likes and them being in the water it takes a really long time. Then, an undead samurai. And a nightwing. And a lich. Finally we get the dead Emperor’s body and finish up this big ol’ vision quest! And level to 13.

Not too much else to tell about this one – we basically grinded the heck out of a bunch of high-CR baddies!

Jade Regent – The Empty Throne, Session Two

Second Session (16 page pdf) – It’s down into the demon rift under the Shrine Island for us. We don’t mind the normal Type III  and IV demons so much but when I spend half a combat in a demon’s vajayjay – that’s a little extreme.

My character Yoshihiro meets a good angel type ancestor of his – but discovers he has to kill a weird twisted one.  Check out this puppy:

Venedaemon

The Gylou, or Handmaiden Devil – but the name on the image is “Venedaemon.” She pulls you up into her… “Tentacle cage” in her nether regions. Guess where I end up.

We headed down into the Well of Demons and every encounter there was hardcore.  They mixed demons and devils and daemons and undead and whatever they could think of that was high CR. We cut our way through erinyes and a masked devil before we get tentacle girl.  Luckily my buddies killed her fast when she “enveloped” me.

Then we had a funny time with the fish-men.  They were sitting there talking about “killing that Commie.”  It took us a minute of scratching our heads to realize that they meant kami, a Japanese nature spirit. We determined they were “Republicans” and tried to negotiate with them, but with a large group someone or other is going to initiate combat within a round of contact, so we just kill them too.

These combats are a big game of rocket tag.  I can’t take a big boss down in one round but pretty much can in two.  So a lot of the time I run up, hit them once and hurt them, they full attack me for most of my hit points, then I hit them for all their hit points. I really don’t like the damage inflation in Pathfinder and 3.5e in general. These critters had enough weird abilities that it was a little more interesting, but even so, a lot of it is exchange of “here’s 100 points of damage, enjoy!”

Jade Regent – The Empty Throne, Session One

First Session (11 page pdf) – We teleport into the capital city, Kasai, to free our thick-necked ally Hatsue and link up with the resistance. We fight the Typhoon Commander, stone tigers, long-necked freaks…  Then it goes all Japanese horror movie on us!

In D&D 3.X fashion, we glom onto the ‘scry and teleport in’ tactic as a winning combo. We port in, waste some guards, grab Hatsue, port out. They didn’t even disguise some oni as her or mentally dominate her or anything, which is pretty softball we thought. I gave her the Thundering Blade of Sugimatu so she could kick some butt, we all kinda like her.

Then we go on a rice-liberation run and fight big stone tigers with dimensional gates in their stomachs, or “tao tieh.”  I (Yoshihiro) have a pet bag of devouring. Like really – it was a cursed item I got a long time ago, I discovered it wasn’t a bag of holding when it tried to eat my arm. Since then I’ve kept it as a weird pet (Yoshihiro’s Japanese, so weird pets are de rigeur). I feed it odd pieces of loot we don’t want and talk to it. The party tolerates that well enough. But I had to sacrifice it in this fight – I was being attacked by two of these things and knew I couldn’t take all their attacks, so fed it to one of them. I reckoned that it would go bang just like when you mix bags of holding and portable holes and stuff, and I was right. But I did give a good long scream of grief and rage when it happened.  “SACKY! NOOOOOOOOOOOOOOOOOOOOO!” And thus did my pet bag of devouring save me from evisceration by a big stone tiger.

Then we head off to the sacred island of the emperors, which is nice and Asian fantasy chic.  We fight a freaky long-necked hag woman thing what like they have over there.

My favorite part was when we found magical instruments on a little stage on a mini-island in a decorative pond.  I proposed we all play the instruments to soothe the spirits.  We played well; it didn’t have any game effect but I could picture us all sitting there, in a pagoda with the leaves falling, playing a tune while the many spirits of the imperial island looked on…

At the end we met the ghost of Emperor Shigure, who was hard to deal with, he kept going all shaky-face-staticy on us like ghosts do in modern Japanese horror movies, which was cool. Now we’re off to recover his body from some demon chasm.

Jade Regent – Tide of Honor, Session 6

master ninjaSixth Session (10 page pdf) – The Master Ninja comes for us but goes down fast. Then our armies go to confront the Jade Regents’ and we defend a fortress from an oni attack.  Now to the offensive!

Well, the master ninja with the ninja artifact coin that’s hunting us showed up. He was clever in posing as a normal commoner and got in his death attack on me, but I made the save and then, somewhat regrettably, as he leapt away V’lk hit him with a flask of burning oil as a target designator and I put one full attack worth of arrows with my samurai challenge into him and that was it.  With this magical bow that lets me put my challenge on arrow damage I do an embarrassing amount of DPR; I actually feel a bit bad about it as I try to avoid min-maxing. Some of this is just normal higher level Pathfinder “glass cannon” syndrome though.

Then it’s shopping and crafting and planning, leading up to our armies intercepting the Jade Regent’s army and us teleporting to the fortress to fight some oni! It was a tougher fight than the ninja but not too bad, most of the damage was from people hitting guys with fire shield on them 😛

Next we hit Chapter Six; we’re taking Ameiko to a shrine in the capital to get blessed (and ideally rescuing our helpful farmer lady spy in the bargain).

Jade Regent – Tide of Honor, Session 5

Fifth Session (15 page pdf) – It’s time to fight a whole mess of samurai! We go to Shirio Onsen, a hot spring lodge, to kill Daimyo Sikutsu Sennaka. It’s pretty much one big ol’ tactical combat, battle mat pictures are in the summary!

13-assassins-movie-image-03First we head out to the lodge and get the “Nine Pawns,” a bunch of ronin, to go hold off the mass of the daimyo’s retainers while we bust in on him and his elite bodyguard. Despite our attempt at stealthily infiltrating the onsen, they bum rush us. You know, when you have six characters all of which have to roll Stealth or else you’re detected, you may as well not bother rolling; the laws of probability indicate someone’s going to bork the roll.

13-assassins-movie-image-01Then we fight our way through a bunch of tengu samurai and normal samurai with some snappy tactics. They got us in a pincer. Gobo and Jacob got caught on the end of the left flank and I figured our little blind gnome oracle was toast, but he has a nice sparkly 30 AC from his magics so he tanked better than the rest of us. I protected Harwynian and shot the samurai up while he fended them off with a Forceful Hand and crowd control including a Persistent Slow. V’lk cast an illusion of the Nine Pawns and that kept the right flank partially protected for a long time. Gobo got a little lucky, but we really clicked tactically and did a great job IMHO.

13-assassins-movie-image-02And finally I got to duel the Daimyo, glass cannon on glass cannon. I almost murderized him in one round (only his samurai resolve saved him – in fact, the GM thought he was dead outright until he realized he was looking at the wrong guy’s hp total), and a dragon breath from Jacob finished him off. His plump ogre mage buddy wasn’t much work. Then it’s all over but the looting.  We even raised the two dead Nine Pawns and gave them all magical katanas.

Jade Regent – Tide of Honor, Session 4

ManananggalFourth Session (9 page pdf) – Special musical episode! Minkaian pop punk samisen-playing band “Hi Hi Puffy Osayumi” is briefly in effect. And when we’re attacked by manananggals, every time the GM says the word “manananggal” we are all compelled to respond “Do doo, do doo doo!” Then we drink tea and hang out with ninjas.

The helpful housekeepers from the manor house were actually horrid undead called manananggals, which are like the penanggalan all us 1e’ers are familiar with but instead of just a woman with a detachable head it’s a woman with a whole detachable torso. They definitely got their surprise licks in before we overcame them. V’lk went to loot their chambers, and we speculated that the real treasure he was looking for (and found) was four womens’ bodies only intact from the waist down. What he also found was that they had mended his pants before coming to kill us! “That’s the best treasure I’ve gotten in a long time,” he noted. We speculated that they are of the obsessive-compulsive sort of undead and they can’t help finishing their domestic tasks before trying to feed on the – whatever – of the living. Subsequent research revealed they mostly attack pregnant women, which led to a bit of a witch hunt among the group to determine if any of us were indeed a pregnant woman.  My money was on Harwynian.

We then got a couple more semi-artifact magic items, a samisen that casts divinations and a tea set that basically lets us put greater heroism on ourselves before a mission!

Then we go to meet with the “Three Monkeys,” the heads of various ninja clans. After some folderol we have a sitdown with them and they tell us they can’t help us because there’s a contract out on us – luckily, not with them. “A problem murder can solve!” we exult. As the meeting wound up I realized I still had one of the ninja fugitive grenades (smoke bombs with a rope trick in it) and it struck me how hilarious it would be to end a meeting with three ninja clan leaders by tossing down a smoke bomb and disappearing ourselves. So hilarious, I had to exercise all of my self control not to do it. We imagined it would go something like this…

“Peace out!” <BAM!>
“this way guys…” <shuffle, shuffle>
<bonk>  “Ow!”
<door slams>
<heard clearly through the paper wall> “Woot! Who’s the ninjas now!” <high fiving all around>

And now, we’re all level 12!