Tag Archives: pirates

Reavers on the Seas of Fate – Season Four, Thirty-third Session

Thirty-third Session (12 page pdf) –  “Old Flames, False Promises Part II” – The pirate crew fights their way through Staufendorf Manor, finding grotesque secrets along the way.

If you thought the previous session got squirrelly  you might want to skip this one. Things have gotten crazy for our pirates; a good honest shore raid has turned into a real mind-screw as everyone is confronted with what they long for the most. And not the least, the now ravenous Amalinda Staufen, who has apparently been pining away for Sindawe in his absence.  Anyway, as the pirates fight the keep guards – ceustodaemons!

ceustodaemon

Ceustodaemon

These guys get summoned by the erodaemon and one heads out after the skeleton-crewed Araska while the other joins in the fight. After some hot action the pirates take the keep, but it’s up to the PCs to go confront Amalinda and her friend. In the chapel, they make a gruesome find…

Wogan investigates the bodies. The flesh is sunken to the bone, the faces twisted in agony. The skin is lacquered. Wogan announces, “They were strangled to death.”
Sindawe asks, “Strangled? Or suffocated?”
Wogan points at ligature marks on a corpse, then says, “Literature marks.”
Sindawe stares at the round cleric a moment, “Uh… they got read to death?”
Mitabu offers, “Maybe someone put a heavy book on their necks.”
Sindawe nods at that; it sounds exactly like something Chelish nobles would do. What bastards!

erodaemon

Erodaemon

Of course even gruesome finds are rendered funny by the degree of confusion the PCs bring along with them. But humor fails them as they go down into the crypt. Trigger warnings for cannibalism, matricide, baby endangerment, forced matrimony, forced amputation… Not sure if I’m missing anything. Read on.

Of course, the erodaemon (who has been preying on the greatest desires of the PCs, including Serpent’s desire to find his lost mother) skedaddles once the going gets tough. And how is the Teeth of Araska doing with its own daemon attack?  Find out next time!

Reavers on the Seas of Fate – Season Four, Thirty-second Session

mansionofshadowsThirty-second Session (21 page pdf) – “Old Flames, False Promises” – The Teeth of Araska returns for a second raid on Staufendorf Island. But the locals there remember them… Perhaps over-fondly.

OK buckle in because this one’s a humdinger.  You may remember the harrowing tale of Staufendorf Island and the Staufen family from way back – starting in our eleventh session summary of this campaign, from back in 2010! “Let’s go back there and hassle them,” thinks the pirate crew.  Mmmmwah hah ha ha haaaaaaaaaaa!!!!!!!!!

Sorry.  Anyway, the old Green Ronin module Mansion of Shadows was the original source for this. The Staufen family were all “sin-touched,” being unnaturally aligned with the seven deadly sins. The PCs killed everyone except for the anorexic and envy-aligned Amalinda Staufen, in at least some part because Sindawe had sex with her in the family tomb. They had sealed her and the father’s four aasimar sex-slaves in the tomb to protect them from the pirates’ depredations. Then they looted manor and town and left. A year later, they reckon they might be able to double dip, since they’re so familiar with the place.

They plan their assault.  The first hint that there’s something wrong here is when Sindawe’s wendo goddess Mama Watanna visits him  for sex and cryptic plot hints as she is prone to.  But…

Watanna listens for a while then interrupts, “Never mind, boy. Give mama some sugar.”
Sindawe complies. Then it occurs to him, “The walls aren’t bleeding. What the hell?” The walls always bleed when he lies with Mama Watanna. The sex is that good. Sindawe throws himself clear of the woman, demanding, “Who the hell are you?”
Mama Watanna seems confused and hurt. Sindawe’s attitude doesn’t change. The woman’s attitude changes to scorn. She says, “Too bad.” A third eye of red opens on her forehead. Sindawe screams and screams.

But when people respond to his screams, he remembers nothing…

Cut to, the infiltration and assault. We had a… miscommunication… among the PCs that led to some humor but also some hurt feelings.  Ed’s character Mitabu was supposed to do the scouting – his character is really not very good in combat, but a scout and trapsetter.  But Paul (Serpent), who has a reasonably short attention span for listening to attack plans, heard that he was doing that so he swims ashore, kidnaps a halfling, and hoofs it all the way to Staufen Manor while his puzzled and consternated crewmates stand on the deck of their ship wondering WTF he’s doing. While he’s doing this,

Serpent hears a noise and glances up to see a woman stepping out of the darkness. It is Samaritha. She says, “Oh, what a tasty looking halfling.”
Serpent says, “What are you doing?”
Samaritha answers, “Sindawe sent me. To help.”
Serpent decides, “I don’t believe you. I was listening the whole time. He didn’t say anything about you flying ashore.”
Samaritha replies, “Oh, don’t worry. I’ll fly us back to the ship.” Serpent backs away and points his staff at her. She says, “Calm down…” A third eye of red opens in her forehead.

Serpent is dazed as the figure disappears, but retains some memory of this and animal-messages it back to the ship.  Lil and Tommy decide to bring out their succubus mistress (lest we forget, they have accepted the profane gift of Seyanna the succubus and are Nocticula worshippers) to help. She identifies the witchy creature as an erodaemon, the tempters of Abbadon, who tempt you with the person you desire the most. They offer up crewman Pirro’s “services” in recompense for this info. Back to the invasion! They go ashore and approach the keep, Mitabu going ahead.

Of course the fun thing about this crew is that “knowing doesn’t help…” As Mitabu infiltrates the keep he sees his lost love Marissa being mauled by a guardsman! He kills the guard and sneaks off with her. We (I can’t remember if it was Mitabu or someone else) ad-libbed that she had been a singer in a Chelaxian tavern called the “Pit Friend” whose sign bears a pit fiend in a two-thumbs-up “Buddy Christ” kind of pose. This provided hours of entertainment for us and is now canon as far as we’re concerned.

amalindaanorexic

Amalinda Staufen

The keep is unguarded and seemingly unoccupied which leads to a lot of tension as they wander through it… And this leads to coming upon a “Rocky Horror” style human-meat formal dinner with Amalinda Staufen, four aasimars with iron masks welded to their faces, Mitabu, Serpent’s long lost mother, and other craziness! Here’s my visual aids for Amalinda and the aasimar women.

Amalinda is still all anorexic but now more strangely attractive. The aasimars are still hot but with the masks now. It’s all extra extra disturbing. What happens at dinner? You’ll just have to read the summary…

black cat mask 3

Iron-Masked Aasimar

To be able to run the erodaemon, when the session began I asked the PCs to write on a note card “who they desired most.” For Sindawe it was Mama Watanna, for Mitabu it was some waitress he’d known, and for Serpent it was a split between his wife and his unknown mom. They were pretty game about it, though Serpent did metagame hard when Samaritha showed up in the forest. He got into the spirit more when his “mom” showed up though.

Reavers on the Seas of Fate – Season Four, Thirty-first Session

Thirty-first Session (20 page pdf) – “Leaving Deepmar” –  The crew tears up the prison colony on their version of shore leave while the party investigates every part of the island that might contain something to impale themselves on. And Wogan may have gotten married.

Wogan decides to interrogate Klangin about her skills, and she takes his inquiries into her combat power and cooking skills to be mating inquiries. Oh, the other PCs needle him about that, insisting that clearly an orcish wedding had taken place. This becomes a recurring theme, with both orc barbarian Klangin and meek waitress Rucia trying to win the affections of the chaste-by-Gozreh-rules cleric.

They get back to Deepmar to see what happens when a pirate crew is bored for a couple days.

The travelers enter the colony, which is in very poor condition after three days of occupation by the Teeth of Araska’s crew. Several of the buildings have been burned. Every wall is covered in graffiti or filth. Furniture, clothing, and other mundane items litter the ground, evidence of overly ambitious looters. Pirate crew dot the facility, sleeping, fornicating, gaming and otherwise passing the time.

aurumvoraxdontcareThen the pirates decide the rest of the island requires investigation!  Well, Paizo module to the rescue, there’s plenty out there.  And the aurumvorax from a couple sessions ago gets another lick in as its dead body now hosts a rot grub swarm. Needless to say “the dead body is twitching” requires up close investigation. Cue screams.

They come up with an innovative and money-making method of killing off the penal colony’s Chelish leader, a lottery!  All the pirates put in money to win a chance at deciding how the hapless Chel will die. Mitabu wins the lottery (fair and square, against a bunch of NPCs) and decides on “death by trap.” They tell the warden they’re letting him go back to his quarters.  Then…

From inside Ashforth angrily yells, “Who shit on my bed!?!” Saw blades spin to life. Then the screaming starts.

Next, they plan their next voyage, and it’s a long one – from here to Azir to Ilizmagorti, past the Eye of Abednego, through the Shackles, and to the Razor Coast!

 

Reavers on the Seas of Fate – Season Four, Thirtieth Session

drowningdevil

Drowning devil (sarglagon)

Thirtieth Session (20 page pdf) – “R&R On Deepmar” – The command crew finish liberating fungus-mutated prisoners from the derro warrens beneath Deepmar.

With a pirate ship full of crew and high level NPCs, it can be difficult for a foe to attack the ship and it really be a threat. So at times like this, while the PCs are occupied elsewhere, attacks on the ship are both a real threat and a test of their command competence.  So the PCs play some of our NPCs as the Chelish get their revenge by siccing a drowning devil on the escaped Araska.

So the PCs play Tommy, Lil, Little Mike, Samaritha, and Mase Venjum aboard the ship and they fight off the devil.  It’s a scary one, and can drown you with a look, and is full of poison. But Samaritha’s a full caster so they manage to take it down.

Back in the derro caves the PCs manage to make terrible use of a derro-on-golem fight and take the brunt of attacking both of them. And they recover Klangin the half-orc from the fungal experiments of the derro – she goes on to become a fun recurring NPC on the ship, and her determination to “take a man” is focused pretty much on Wogan.

They clear the rest of the derro, liberate prisoners and loot, and it’s back to Deepmar!

Reavers on the Seas of Fate – Season Four, Twenty-ninth Session

gravvikTwenty-ninth Session (9 page pdf) – “Derros and Derangements” – As the pirates continue to explore the derro caves beneath the prison colony, they find a derro alchemist with a cornucopia of bizarre experiments he is only more than happy to unleash upon them.

This is a full on dungeon crawl, touch and go in a derro warren. Zoamai proves her worth with her combination of fireballs and a rod of maximize spell, which leads to this exchange…

The pirates round a bend to see one derro with a bloodied leg strangling another derro. More derro cluster about the pair. Then there is a bright flash as Zoamai’s maximized fireball strikes the derro cluster. Smoke and burning derro fills the tunnel.

Serpent and Sindawe charge into the smoke to find two wounded derro crawling away. They handily dispatch the pair. The rest of the derro are dead.

Serpent emerges from the smoke and says to Zoamai, “I need to get a rod like that for my wife.” Sindawe and Wogan chortle amongst themselves like adolescent boys.

Then a fight with a derro alchemist, fungus-blighted humans, and the hit of the dungeon, an animated surgery table that tries to strap Wogan down on itself and fillet him.  They still talk about that table.

 

Reavers on the Seas of Fate – Season Four, Twenty-eighth Session

Twenty-eighth Session (8 page pdf) – “Chain Gang” – They thwart an ambush by little blue freaks, aka derro! Down in a crystal mine, the pirates uncover their bizarre experiments.

derro

Little Blue Freaks, aka Derro

First we have some good role-playing (sadly unrecorded in the summary itself) where the PCs swap stories of their past while they wait out a storm in a shack.  Then, they are too wily to get ambushed by some little guys and set up a counter-ambush instead…

Mitabu shoots one in the back (24pts) with a masterwork pistol. Then the ambushers leap up revealing blue skin, bulging white eyes, four fingered hands, and Don King hair… Derroes!!!

Reavers on the Seas of Fate – Season Four, Twenty-seventh Session

Twenty-seventh Session (10 page pdf) – “Jailhouse Rock” – Their investigation of the abandoned prison site uncovers some oddities, like the forgetfulness the sole survivor shows. They head out to investigate the mine sites, but run afoul of the local wildlife.

The PCs spend most of the time investigating the abandoned penal colony. They even call on Melella the druid to talk to the local chickens, with Far Side-esque results.

Melella says, “Captain, I arguably have information for you. I’ve been talking to the chickens. They keep saying that the day of deliverance has come. The blue men came and took away the oppressors. Power to the chickens.”

Sindawe nods, “OK. That might help. Return to the ship and tell them I want the docks, the path to the fort, and any other likely areas well-lit for tonight. Double guards. Blast first, ask questions later.”

Tommy asks, “Do you want us to blast that stone building that’s locked up tight?”

Sindawe replies, “In the morning. Maybe. We’re going to keep looking around.”

“Permission to eat the chickens, sir?”

Sindawe squints suspiciously at the rebel fowl. “Granted!”

They then start investigating the nearby mining sites, and encounter an aurumvorax.  This is very nearly fatal for Sindawe. “I’ll take care of this critter OH GOD!!!!”  Anyone who knows the aurumvorax from previous editions will be unsurprised by this; for a gold-covered eight-legged wolverine thing it’s super killy. It turns into one of those gruesome “keep pumping healing into the guy who’s being rent apart again and again” fights.

Aurumvorax-BrynnMetheney

Aurumvorax, or Golden Gorger

Reavers on the Seas of Fate – Season Four, Twenty-sixth Session

PZO9536_500Twenty-sixth Session (11 page pdf) – “Deepmar Prison Blues” – The Wandering Dagger was destroyed and the Teeth of Araska badly damaged. They decide to put in at a nearby prison colony to refit (and maybe recruit) – but the place is strangely abandoned! They start repairs and investigate.

We start off by introducing our new characters.  Mitabu “Keelbreaker” hates the Chelish and likes to sabotage ships (he’s a trapmaster rogue).  Zoamai hates elves and is super introverted but likes to set fires (she’s a sorceress). The crew agrees these are Fun People who should be signed on immediately.

The Teeth of Araska beaches to make repairs; I run a minor devilfish attack just to get the new players (Ed and Ashley, IRL) into the vibe with the rest of the group.

And then I start to run the Pathfinder module No Response From Deepmar, set on a Chelish penal colony. I had several things prepped; likely ports included Deepmar, Staufendorf Island (from earlier adventures), and others, but they liked the sound of this one.  When they get there, the penal colony is strangely abandoned… Which leads to immediate burglary attempts; the vault is protected by a permanent stinking cloud trap but they break out the diving helmet they’ve been holding on to for such an occasion.  Then a tripped out four armed giant ape attacks…

 

Reavers on the Seas of Fate – Season Four, Twenty-fifth Session

Twenty-fifth Session (13 page pdf) – “A Stacked Deck” – the Teeth of Araska and the Wandering Dagger grapple with the Chelaxian frigate Dominator and its Hellknight contingent for their very lives. And two more suspicious characters escape from the enemy’s brig during the fray, a Mwangi man and a half-elven woman.

The Dominator is a canonical Chelish pirate hunting ship, and the Hellknight they escaped from in Magnimar is on board, Paralictor Devreth Rotani. Captain Clap of the Dagger hates this guy. No discussion, he throws himself into the frigate’s broadside to try to attack them.  The Dagger gets blasted, marines board the Araska, Samaritha’s spells get dispelled… Pirates are riddled with wooden shivers, blood runs in the scuppers!

Meanwhile, we have two new PCs joining the game! They’re both in the Dominator’s brig, but use this opportunity to escape. (This is also an important part of balancing this fight, putting some distractions on board, so that the Dagger and Araska don’t both just get sunk out of hand. That kinda works.)

One of the enemy signifers casts Vision of Hell on their ship, our session scribe Chris renders the results in particularly inspired fashion thus:

The Dominator has one more trick. It shimmers as a desert mirage, then solidifies into a different vessel. The ship looks like a hellscape. Hatchways are now pleading mouths, wet with hunger and full of teeth. The ship’s rigging is a combination of wanton tentacles and leaking intestines. Each sail is made up of six hundred and sixty-six skinned faces of the damned that howl in agony. More skinned faces make up the Chelaxian flag, the skin pigmentation matched perfectly to that flag. Those faces moan Queen Abrogail II’s favorite waltz. The hull is formed of writhing torsos that provide a handsome and unexpected buoyancy, but uncertain footing. Everything is heavy with the stink of brimstone. The shrill noises of Fox News waft up from below decks.

Meanwhile, Mitabu and Zoamai make their way out of their cells and out of the ship… But the Wandering Dagger is pounded so badly by cannon fire and fire spells that it begins to sink, and after a hard fight the Paralictor kills Captain Clap – Sindawe and Serpent come to the rescue, but too late. Serpent and Sindawe wreak havoc on the enemy ship while the Araska tries to win free, and meet our two new PCs in a rush of Chelaxian murder. That being sufficient resume to become a pirate, they wordlessly fight free together and make the deck of the Araska… Will they escape?  Read on!

 

Reavers on the Seas of Fate – Season Four, Twenty-fourth Session

adaro_by_corbella-d4o1a3q

Man-shark (adaro)

Twenty-fourth Session (6 page pdf) – “It Was Nice While It Lasted” – The pirates ply the sea lanes, until a derelict ship is revealed to be a Chelish trap!

We have more wavecrawling action – the Wandering Dagger takes a ship out of sight of the Teeth of Araska, which means they don’t have to share!  And then man-sharks attack the ship.  I’m ambivalent about these nuisance sea humanoid attacks; trying to attack up onto an elevated, bobbing ship seems… Unlikely. These guys just wanted to drag off someone to eat at least.  The PCs fight them off and get a couple spears with paralyzing toxin on them.  “Can we keep some?” they ask?  “Sure,” I say, with a devious grin.

After the first crewman is paralyzed “accidentally” by a man-shark harpoon, Captain Sindawe has the lot thrown overboard.

A pirate ship is much like a frat house with even more violence.

And then… a Chelish trap!  The PCs are lured onto a derelict ship with a bound hellcat on board, which is bad, but even worse is that while they’re still over there a fully armed Chelish warship appears from behind a veil with a full Hellknight on board and demands the two pirate ships surrender!

Reavers on the Seas of Fate – Season Four, Twenty-third Session

Twenty-third Session (8 page pdf) – “On The Road Again” – The Teeth of Araska and Wandering Dagger take to the sea lanes to raid Chelaxian shipping! They take a prize, but are harried by fish-men.

sahaugin_by_vegasmike

Fish-man (sahuagin)

The guys like the wavecrawling aspect of the campaign – taking a break from “plot” and just going out and pirating. And sometimes the tables are turned, like when they get attacked by some fish-men at night… The NPC pirates on guard (which I let the players run) are more than up to the challenge of running them off, however.

Samaritha gets tired of the pirates calling them fish men and says, “They are called sahuagin!”
This news upsets Pirro. “What? Why can’t we call them fish men?”
Samaritha explains, “There are over a dozen fish man races.” She goes into great detail about the differences between them.
Pirro replies, “What? What is the government doing about all these aquatic monsters!?!”

I try to bring my knowledge of realistic naval stuff to the table for the rest of the session – two allied ships hunting for merchants, there’s a lot of details about keeping each other in sight, who sees what other ships, primary claim to the booty coming from whoever boarded first, etc. They take the Dowager Queen and get some booty and a defecting Chelish marine, Luca Caletti, who is soon referred to as “Spaghetti” by the not-so-fond-of-Chelaxians crew.

 

Reavers on the Seas of Fate – Season Four, Twenty-second Session


Twenty-second Session
 (11 page pdf) – “A Narrow Escape” – The pirates finally get back to Nisroch and their ship; the Araska and the Dagger had a successful voyage. They are gathering up their crew when White Estrid’s fleet of longships hits. A bloodbath ensues, shattering the usual silence of Nisroch.

white estrid

White Estrid

The PCs return to Nisroch, having escaped death at the hands of plague, froghemoths, and the local law enforcement.  (I actually did a lot of work to figure out how likely it was the local constabulary would track the two murdered shadowcallers back to them. See the Paizo forum post.)

I did my usual thing – whenever the PCs leave their ship for a while and let the NPCs roam loose, I roll d20 for each NPC and they have a time according to that roll. Sometimes it’s a 1 and they die, sometimes it’s a 2 and they have something else bad happen.  Sometimes it’s a 20 and they really score.

So they get back, catch up, talk to Captain Clap, go to the Witch Markets… Seems like a calm “between adventures” session.  I was proud of my pacing on this one.  Thartane’s homunculus shows up to say “thanks for the froghemoth” and give them a manifest of shipping activity as requested.  Sindawe scans down it… “26 Ulfen longships?!?  Shit!!! Is that cannon fire from the harbor? RUN YOU DOGS!”

Sure enough, White Estrid’s fleet is pulling into Nisroch for the second time!  The only female Linnorm King made her bones sacking Nisroch and shooting the Arch of Aroden once before – and she’s pushing her luck by doing it again. They’ve known she was coming but kept pushing their luck time-wise. The PCs are way across town and run their asses off to get to their ships and get them underway as the Ulfen attack.

They get the Teeth of Araska underway but a bunch of the creepy mute monk Nidalese enforcers get on board. Then a longship rams them and Vikings board!  Meanwhile a linnorm flies in and a Nidalese tower disintegrates to let loose an ancient shadow dragon. Shit gets real, go read the deets.